But since I don't have control over Best Way I can't promise it, sorry. We do our best to find a way to integrate such system in a potential sequel/expansion. I tried my best to push Best Way forward to finish replays, but they are unlikely to make any major engine updates anymore since they work both on a new game and engine. Something that can't be done for a patch. To make a skirmish it would require many months of work on a script to design a special gamemode that is both challengine and completely new to what the game offers now + special designed maps for it. Too much depends on the skill of a player rather than to send 100 units of type x to point z. The game is way to complex to make an AI like in standard RTS, it would be boring, none challenging and waste of development resources. Regarding skirmish I wrote long time ago that it's almost impossible to have an AI that is challengine in both ways, 3rd person shooter and strategy. Skirmish and replays won't come for MoW, at least not in a patch.
The game won't have out of sync with mods anymore when activated in-game. + Added the ability to distinguish in the callback movement from left to right movement + Added the ability to distinguish a callback in the back of the movement forward CP defender for the increased limit of CP to capture the lines and flags given to more than one retention 1.5 с AP mines installation faster by 1.5 to slightly increased the effect of small arms at ranges of up to 30 m German pantsergrenadery are for 2 pantserfausta (instead of 3) German elite is FG-42, under machine-gun bullets and more possession pantserfaustom * Ognemetchik is now open for the sound vystrela.Teper zasvechivaetsya at a distance of up to 25 meters corrected by limiting the purchase of basic tank *"Hills" * On the map "Hills" is off the opportunity to sit down in the barge * Desert walk * Removed a storm at Desert walk All except the Soviet machine gunner - expensive expansion of the map shells are now limited by the number of Prices an engine in small cars from a weak shock waves, dropping a number of landmine balanced basic primary tanks for all nations (T-34, Sherman, Pz4G, Chi-I) Yagdtigra less dependent on the slope of your reservation slightly reduced fall broneprobivaemosti for PTW, kk.pulemetov and zenitok slightly increased broneprobivaemost normal grenades PT slightly increased the effect of anti-120mm mines increased the range of 37mm and 40mm zenitkam up to 110 m ratio gauge / armor reduced by 30 * (T-34 is easier to break from the Pz IV) reduced drop broneprobivaemosti after rikoshetirovaniya reduced chance of ricochet in the corners more than 25 * * Fixed a bug with the rapid movement of deminers, which produces clearance * Fixed problem with the traces of the wheels of Japanese cars * Fixed a bug with improperly deployed the wheels on the right side of the BT7a No longer povarachivayut tower to the rear of the machine gun to shoot * IP-2 on the forehead tower is set 100 mm armor * In Sdkfz251 added volyum shield for needle-gunner * Renovated the Su-76 caterpillar vylazila out * Fixed a bug with the appointment of armor on the turret T-29
* The M36 crew now sweep through the crack between the hull and turret * At Achilles and M5A1 is now scatter on the fly
* Error with a probability of ignition of the engine after the shooting down (was inflated several times) * KV-2 could take aim at 170m on a small downhill * Reduced broneprobivaemost gun M3 Grant (as the M4A1) * Slowly takes back IS3, hettser smart rolls * Some of the barricades do not worry BB shells, now break * Properly configured armored plates on their foreheads Corps of IP 1
* The anti-aircraft machine Sdkfz7-1 driver closed armor no longer sweep of machine gun * Fixed a bug where the ticks management "in the maps are not saved * Now the soldiers can attack the heart with a knife * Game no longer rassinkivaetsya after the installation of some mode * Fixed a bug with the explosion of ammunition from the A39 and M36 at Turtle firing from heavy machine gun * Fixed a bug with the rebound of projectiles moving / animiruyuschihsya tanks (eg, Tigris break with kruseydera and Matilda in the forehead) + In the "Community" the first made by friends of the window Here are the release notes from the Russian developer website you can also go and read the site yourself to keep up with the most up to date goings on with this game by going here: